Template:Infobox weapon creation/doc

Usage
Type in this:

to see the infobox on the bottom right:

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Why a new infobox?
Fallout 4 is really different from Fallout 3/NV, and trying to adapt the infobox template from 3/NV to Fallout 4 was a little bit like fitting a square peg into a round hole.

Where are all the fancy auto-computed formulas?
Yes, they were nice for FO3/NV. They were also the #1 reason why the infobox was not usable for Fallout 4, because all those formulas *had* to hard-code in a lot of assumptions about Fallout 3/NV. Combined with the fact that wikia has terrible flow-control and variable support, it meant that simply adding a new damage type meant 1000+ new characters. Not a big deal since FO3/NV only really had 2.5 damage types (normal, explosive, and a wildcard "effect"), but a much bigger deal since FO4 has many more (ballistic, radiation, fire, bleed, poison, cryo, eletricity/energy, explosion). Fallout 4 also has many more interactions that are difficult to account for (mods and legendary prefixes).

In short, there are no more formulas, but now the infobox is flexible enough to support more expressive "damage" numbers, as in the example.

How is this rolling out?
I plan on slowly updating a few pages with this new infobox (mostly where the existing infobox falls short). If no one complains, I hope that this becomes the standard for Fallout 4 stuff.

Note: I've started by updating Lorenzo's Artifact, Gamma gun, and Shishkebab (Fallout 4) because they were all cases that didn't fit well into the FO3/NV infobox.